Artem Volchik has a good one for high poly - http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm Xoliul also covers it in one of these vids too I think: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/
Here is one I know of.....hope it helps. http://www.laurenscorijn.com/viewportshader Also check out http://cg.tutsplus.com/tutorials/autodesk-3ds-max/gi-rendering-techniques-in-3ds-max/
I know there were a few tutorials on how people render their high poly stuff floating around... where were they at? or did anyone find any new ones? could be for maya or max and any renderer. Is there a preference for what looks best as well? meaning type of shader, lighting setup etc... Thanks peace out!