Hey Willy, Right now I'm working on the help doc which should hopefully be finished tonight. It has lots of good example images and information on all the parameters, etc. I can probably provide my example scene of Lee Perry-Smiths head as well. I don't have any plan on merging these two shaders. I realized that I was…
Hmm, .dds should work. How are you processing them? Or did you download any premade? Download the example scene I post a few posts up. Try using the included the Cube Map called "cube_neighborhood01.dds". Does it work?
Thanks Bugo. Working on help documentation as we speak. I'm already at 16 pages filled with useful information and example images. Think I'll end up with 20+ pages. I will have spent more time writing the help docs than the actual shader. Hopefully it will be worth it in the end :)
User guide time! <- Right-click to download Finally finished what ended up taking me longer to write than the shader :) It's 24 pages filled with example images and useful info on how the shader works. Let me know if you find any typos or errors. I've gone through it a few times but there's certainly something I've missed.…
ivars> Thanks, hope you like it. zxcman> Mental Mill seems to be able to export for Max also without any major hassles. Thing is I've done quite some editing with Notepad++ after the Mental Mill export so making a Max version wouldn't be that easy for me. Especially since I can't debug it either. Sorry. Throttlekitty>…
Hey guys! I finally got around to remaking the "KoddeShader" from the ground up. Some old features which I found less useful were cut and a few new features I've learned since last time have been added. If you give this shader a go then please share your results or any other feedback. Some highlight features of this…
Here's a sample scene with the head I used for most of my examples in the user guide. There's a Maya 2010 scene in the package. If you have an older version of Maya or for whatever reason cannot load this scene there is also an .obj. If you use the .obj you will have to set up the shader yourself. Sample Scene Download…