LATEST FEATURES: Did a polish pass on my fantasy alley. Below is an updated image, followed by the original. Big thanks to those who provided critiques for me :) C&C always welcomed, thanks for stopping by :)
Okay, so I really got a lot done over the weekend on this project. Textures are a mixture of hand painted and photo ref sampling. C&C's always welcomed :)
I think I'm calling this done, would like to hear what everyone thinks. Added some particle smoke effects for the top vents, placed some heat wave cards by the lava, tweaked the lighting and post processing. C&C please and thank you.
Started my high poly models. I plan to use NDO2 to help with my normals creation. From tutorials I've reviewed, it is recommended that you do your hard edges in your 3d application, and then do the inner details with NDO2. Still a work in progress, C&C welcomed.
So I have a lead, and I need to throw together some props to add to my portfolio before I turn it in next week. I started work on Monday, and now it is Thursday; still need to do hi polys, textures, and throw it in UDK! It's poly crunch time... C&C welcomed! 8)
So here is a screenshot of what I think is currently my best scene in my portfolio. It's sort of an ode to the original Quake 1's first level, The Slipgate Complex, but modernized. It used to be much darker, but I've lightened it a bit. C&C is welcomed, thank you :) [IMG]http://www.scottlopez3d.com/slipgate…