was looking more for a hotkey that could select all verts with on click instead of having to marque select the entire object to select all the verts. I know there are ways to get to selecting all verts by use of the right click menu thing but that seems to take more clicks and shit then box selecting everything. double…
I bumped into this old thread and I thought that maybe somebody is still wondering about the "Select All" hotkey in Maya ... The Select All has been added in Maya 2014: - if you RMB in the empty viewport it will display a marking menu where you can see 2 options: "Complete Tool" and "Select All". - the MEL for "Select All"…
Here's a workaround, maybe not usable for what you want. But you probably know that F8 goes to object mode, F9 to vertex mode, F10 to edge mode and F11 to face mode. Combine this with the CTRL button and you get a convert action. So you can convert a face selection to a vertex selection for instance. You can also go from…
So I asked a few guys at work and checked online but couldnt seem to find anything where Maya would allow you to select all components on a selected object like Max where you can just hit Ctrl-A (might be my own personal hotkey) and it would select all Verts, Edges or Faces depending on what mode your in. Or alteast not…
@m4dcow: you should be able to use [*] to select all of a certain component rather than explicitly listing the indices. the unfortunate thing is that maya doesn't have component 'modes', just masks. So there's no entirely dependable way that I know of to check what components are selectable. But I use this: {string…
Faster Method: The convert selection hotkeys, CTRL + F9 - F12. Just click the object, then use the appropriate convert selection hotkey. For example, if you want all vertices, select the object, then CTRL + F9. Vertices: CTRL + F9 Edges: CTRL + F10 Faces: CTRL + F11 UV's: CTRL + F12 Make sure that you're in object mode…
Could just select the object, RMB(hold)-> face, Dbl click face to select entire (continuous mesh), Ctrl+RMB -> Convert selection to Verts/Edges. (2008.5 + I believe) "If you check the options for Merge Vertices, there's an option to change the distance threshold. After that, a select all verts and merge is enough to clean…
You can run the Merge operation with the mesh selected (object mode) which will automatically execute for all the vertices. If you make a script for the Merge operation with the tolerance settings you want and assign your own hotkey then this should result in something as fast as what you're looking for, I think. Maya is…
You could just do a small script for it, this works on single objects:import maya.cmds as cmdslist = cmds.ls(sl=True)for item in list: vtxCount = cmds.polyEvaluate(v=True) cmds.select(cl=True) cmds.select(item+'.vtx[0:'+str(vtxCount)+']', add=True) just throw that onto some hotkey and it will select all the verts of a…
If you check the options for Merge Vertices, there's an option to change the distance threshold. After that, a select all verts and merge is enough to clean up any extra edges and faces you may be encountering.