It's really just like baking a normal map. In order to get good results from your high poly mesh, depth needs to be modeled at an angle. The sides of your bricks are modeled too straight. Even so you should be getting some depth from the tops of you bricks baking in xNormal. Have you set the Height map baking option to…
Im working on a Vertex Blending Material. Im using a diffuse from a bunch of bricks I made really fast in Zbrush, however Im drawing a blank in generating the Height Map. Ive tried to make the map in xnormal and crazy bump, but the result is a really lame not even remotely detailed map. (See Attached) What would the best…