Ew Sith! Go Go Jedi :D *runs and hides behind a pile of boxes* But on the serious side, i have to agree with ruben, the lighting matches nicely to the mood
Thanks for your thoughts, here is the concept that I based it off of, http://www.swtor.com/media/concepts/sith-starship-1 I tried to keep them really low considering that they would be in a MMo and I know they have a more cartoon feel to theres but I like the concept better it looks much more real.
Even if it's low poly, you should consider "beveling/acsenting" the edges in the texture for the metal, just like they do in the game. I also agree that your metal wall textures don't really fit the "star wars" look for walls. The floor texture has that rivet and seam look that identifies star wars, try working with a…
I think your lighting has too many hotspots and the colored lighting needs to blend more. heres the screenshot I'm guessing your going from. Screenshot So are you trying to recreate the scene with the same specs or go higher poly with photosourced textures? Their textures are stylized and read a lot easier, so thats…
i think the soec is working good with the lighting. it has a good mood to it. and for poly count i love poly as much as next guy but if its for the old republic game then think its good to match there poly limits.
What's the concept look like? Your textures feel a tad blurry and your spec isn't coming off as nicely as it could either. Very little in the scene feels like metal. Because your geometry on some pieces is low, it shows the poor quality of your textures off even more. There are too many hard edges. You can either add geo…