Sampler Info Node (Facing ratio) into linear ramp node (v coordinate), after deleting place2dTexture node. Ramp node into multiply/divide node. Reflection Mask into multiply divide node. Set to multiply. Plug multiply/divide node into reflection/reflectivity attribute of your shader. Set the ramp up however you'd like the…
I'm trying to simulate a in game reflection map shader in maya. This is what I have so far, layer texture, top layer is an environment cube set to additive, buttom layer is the diffuse texture, this is working great and I have a reflection map plugged in where I want it to be reflective. My question is can I some how hook…