Hoy. I've been working on the Comicon challenge for the past month over at gameartisans and thought id post on here to see what kind of feedback the polycount community may have. Right now im getting close to the end so im just going through and polishing whats left. Any crits and comments are welcome. Cheers. Final high…
This came out awesome, was watching this for a bit. Never thought I would see an iteration of cable of I would like so much. Best of luck in the voting!
To be perfectly honest, it just looks like a stock UT3 character. Don't get me wrong, that's some excellent sculpting and texturing, but I think the concept could have been pushed further to make it really shine.
The boots, metal forearm, chest and back armor were done in zbrush. The grenade, gun, clips etc were done in Max. As I didn't have an initial concept, I thought it would be faster to create a prototype in zbrush and ended up using it as my final high poly mesh.
He's about 7 and half heads tall which is accurate for a marvel hero. I think the details in the boots are getting a little muddy but that's just nitpicking. Looks great man, grats!