quick tech question, how do I do the displacement map / matcap baking described in this video http://www.3dm3.com/tutorials/zbrush/baking/ in zb3 r3, I was following the tutorial but zb wasnt doing the same things for me as it was the tutorial maker because of the different versions, was the workflow for doing this reduced…
still no luck with the tutorial, when i get to the point where i make the plane a polymesh 3d, the texture, and displace wont show up on it... hope ztool is backwards compatible to 3.1, the spotlight thing works but its kind of a pain lining up the image... i wish they could just 1 button this workflow, its absolutely a…