I don't think you can. But you could render it in passes and composite it, but I think he's looking to animate/explode geometry to reveal the inner workings? With a boolean or proboolean you'll have to join all the pieces you want to operate on into one mesh object, or have many copies of the cutting object and many…
I want to create the effect sometimes seen in 3d diagrams. Example: A camera that looks normal and then it suddenly breaks apart cleanly in either horizontal or vertical directions and stops at a point to show all the pieces contained within the camera including the outside shell. It would be a kind of Assembly/disassembly…