First off thank you guys so much for replying quickly! Polycount is great because of awesome guys like you. This is for a rendered piece (sorry forgot to mention that) and it will, indeed, be revealing the parts of the inside of my object. So I ended up using this solution that Vig pointed to involving the Script from Paul…
I don't think you can. But you could render it in passes and composite it, but I think he's looking to animate/explode geometry to reveal the inner workings? With a boolean or proboolean you'll have to join all the pieces you want to operate on into one mesh object, or have many copies of the cutting object and many…