At the moment, it's will be for environments, so buildings, rocks, trees etc. Is there any tutorials around that specifically deal with this? I've watched a couple of other tutorials aswell but they didn't really go into depth about creating the 'cage'.
Yea, I get that. The problem is, I'm not sure about how best to create the low-poly model. Obviously it will differ for each object but how low can you go to keep the details of the high version? That's why some tutorials or something specifically about this would be good. I guess it can be a case of trial and improvement…
The way its done on the eat3d tutorial is cool and fast. But is nothing but a foundation to keep building on. If i were you, stick to the basics and build your own low poly by altering the base mesh ( that way you know that it will wrap around your model ) All low poly is, is a low res cage that wraps around the high poly…
I've recently started to try my hand at high poly modelling after learning how to model in 3DS Max. I've watched some of the 'Old Damaged Pillar' tutorial from eat3D and it seems that the instructor uses ProOptimizer (Pilycruncher). From what I've seen myself it doesn't create the cleanest meshes (unless I'm using it…