Figured I'll update this with some other stuff I have been doing. In substance designer, one graph for making like a rough brick normal from height and other one for making a stylized/handpainted looking diffuse texture from a normal. And been messing around with houdini, did this today for making pistons with hanging…
Moved the scene to cryengine, good way to get more experienced with it. Need to start completing some of the larger pieces, instead of letting them be placeholders. Also wanted to do a weapon, so I did one I've been planning for a while, which is the enforcer from the newest unreal tournament, the offical concept made by…
For "completeness" this is how far I got before I scrapped the corridor scene. Started on a new scene though, using houdini as my main application, however I will start using maya more when I do the lowpoly, uv's and exporting. just about completed the first highpoly which is this bus, and did a brick wall earlier. Some…
@ilyaivanovart Thanks, I can't recall how long it took, but there are loads of good houdini training material out there :) This is a project I did at the end of last year, but I didn't like how it turned out so I went back and ported it to cryengine and reworked some stuff. Concept by Nick Gindraux for Last Of Us.