the biggest issue is that the fov is bound to to the scale of your object, so if you import a bust, and then import the rest of the body it gets warped all the time, it is super annoying especially on long characters, dinosaurs for example are awesome to work on with this crappy perspective, it feels totally off most of…
This is in a nutshell the one huge problem with Zbrush. The program is awesome on all accounts but perspective perception is just flawed in it (even in P mode) and the surface reading of materials is odd with either matcaps and regular materials. The forms just don't "wrap" like they should. It's quite hard to pin point…