So basically you have an idea of what textures you're going to use, then split the map up to take into account for each part, and if you have to change it you just overwrite that section of the map? Also, what if it's not a modular building? Could you also talk a little bit about making efficient cuts? Or upload an example…
that script looks sweet ;) yea, the motivation for me is to have starting point for people who want to try their hand at environment modeling. I just started, so I'm in no way trying to put out that I know what I'm talking about, but hopefully I'll learn myself and help someone along the way. Even at this point, theres a…