Hi all, I just finished this 3D environment; it was a modular construction project inspired by the Long Room in Trinity College Dublin, and was built from scratch using all original content created in Maya, Photoshop and UDK over the course of 95 hours during a 2 weeks span. All screenshots and stills are taken directly…
I feel like the art is right, but the lighting is really not at level you'd expect it to be. The result is that your art end up looking less good than it could. The fog is too strong or too green-saturated at the moment, and the scene is missing some pools of lights to create contrasts and draw your eye around.
Are there no lights in this library? Its relly dark in there, the scene needs more light composition alongside the godrays trough the window. You really need to expolit the UDKs lighting abilities, the scene really need more atmosphere. Would be really cool if you could see some dust particles in the godrays that come…
Thanks for the comments; I revisited the scene a little while ago with some feedback i received - working on lighting opportunities and getting the scene a little more populated. @Jungsik the lighting was relatively straight forward. A DD for the sunlight and then subtle point lights without shadows for fill.
I like the atmosphere of the library. The only critic I would give is the repetition. Put more variation on the books cover so they don't look the same everywhere. Otherwise, great job! :)