Wow I didn't know text formatting rules got that complex. I changed my post to have italics. I hope everyone is ready for an art dump because here comes an art dump. First, my main references. None of this is 1:1 its more like a conglomeration of them all. Remember that I'm not trying to just make Hugh Laurie or any other…
No I didn't mean that like ignore everyone, I meant it like it's okay to make low poly models even if people are saying I should go high poly. And I'm not upset because people are pointing out flaws, I haven't even seen anyone point out personal flaws, and flaws with the model are why I am here, for critique. :) On that…
What do you mean by objectively? The dark outline is there because it makes the nose readable from a distance and it's how the light casts. Just look at the post before this where the head is smaller, you can still see the nose defined. I looked at your linked portfolio as well and you have the same darkness around the…
If you actually tried to understand what people and especially pior was getting at was that I never actually softened the nose at all, I merely made the light fall on the shapes properly and realisticly. You cannot force shadows and dark spots to appear in places they cannot. You can however pronounce a sharper nose via…
Sweet... The drama's back... (The following is an effort to help you keep your threads railed) I agree that you're too sensitive to critique and defensive of your mistakes, as most artists are. This thread and 2 others are full of it. No one is putting words in your mouth or telling you what you think, they're restating a…
I think he is deffinately less douche baggy now. Vigs paint over made him look more bad@$$ and your helped, but vig had more contrast and I think it helps alot. Just flipped through the thread and IMO you might be working with too many refs. You posted alot of 'random' pics. I'd honestly find that too distracting, but I…
Well, that textures definitely come a long way, my only crit for now is to at least add some geo to the tip of the nose. At that res, you could afford a handful of tris to make a decent shaped nose. Just take a good look at the Quake 3 lady posted above, stellar example really. Also, I'd like to point out that this is…
You're probably right. I really do like his stuff, yours is pretty nice too. While he did say "Look at that nostril." you're probably right about the bridge needing to be a little softer. Maybe not as soft as yours, I'm getting a bit of a Voldemort no nose vibe now from a distance straight on since there's no shading but…
Heh, the comparison image is funnily correct. I made you a quick paintover. It's not the best, but it's late! I think you ought to be more conscious about the shapes that you want to capture and how they respond to lighting. The most obvious example of this is the the lips. The upper and lower lip are about equally bright,…
Did I have to include it, maybe not. Was it courteous to address all of his post, I think so. The reoccurring theme I am seeing is that everyone seems to think that I think I know what's best and that all their critique is under me or something like that. This is not the case, I've repeatedly stated how I like other…