def need some work on that diffuse, and spec, also add an AO, and I agree with Danshewan, the high poly could use more detail. but it def has a sweet shape.
EDIT-ha dan n Piflik had this open in my browser since lunch and forgot to post it - reminds me of psygnosis's G-police (1st image) -use xoliels shader for presentation...reflections shadow maps in realtime etc much better than maxes directx bollox -get rid of the bump on the metal... let the spec do the work - add another…
Current Project: a futuristic Gunship used by the German Luftwaffe...about 6k faces, 2k textures... I would really love to hear some input to take it a step further...especially the texture (which needs at least 3 steps to become good...), but crits regarding the model are welcome, too...anyway...images... Wires: Realtime…
It's more like a helicopter than a plane, a bit like the craft in G-Police (if anyone remembers), so the 'wings' at the front are rather weapon platforms than wings/canards to produce lift/control, although they do have the cross-section to produce lift, but that is mainly because I thought it looked stupid otherwise. Lift…
I dig the concept. I do agree with Shad0wforces comments, but I think overall it's looking good. I would suggest perhaps adding a wing on the back of the fuselage, making the front wings a little more like canards. A little expository on the craft might help it be understood a little better... I get that it's a VTOL…