I'm asking this on behalf of someone else. Is there any way to convert a multi-sub object material, made up of many directx shaders in to standard Max materials, keeping the textures in place when converted? It's quite a simple DX shader that only has a diffuse map slot. The reason being is that the models need to be…
usually in the DX shader, theres a render material slot. If you set up a standard render material for each shader, and plug it into that slot, you can keep the dx shader intact as well...