ok ... did you have a solution for UV channel swap? I also noticed you fave'd this plugin on creative crash (I swear I am not stalking you.) ... did that help? http://www.creativecrash.com/maya/downloads/scripts-plugins/c/ase-file-export-for-maya
Hey, Long time listener, first time posting. Has anyone gotten consistent static mesh export results with smoothing and materials assignments from Maya 2011 to UDK using FBX? If so, what are you doing to achieve this? ActorX is not available yet for Maya 2011, do folks have an alternative export path? That does not involve…