Perhaps a bit of a dumb query but I'll ask anyway... :poly142: I have some UV sheets in 3D Max, one of which contains various objects like window frames/glass/plastic objects etc. I want to texture these in Photoshop and so I've exported them at a resolution of 2048x2048. I may just be needlessly confusing myself but I…
you can have different materials or shaders for the matter but just one texture. Just assign the same texture to the various materials or shaders. So what that means is that texture != material And there is no need to create a new texture for every body part of an object or character just try to combine stuff smartly.