I really agree with raul on his post. While it is still good to be doing small props like this it is simply not going to be very interesting to see a variation of a chamferred box. Game props like this are not going to have near the polycount that you are putting up here, so I think that silhouette is going to have to be…
UPDATE: Hey guys. After sometime from being away from doing lowpoly prop modeling, I'm officially back into it. A good buddy of mine, suggested I do an old radio and here it is at the highpoly stage. Still working on it. As far as presentation goes, I tried to figure out a lighting setup that would work. And this is what I…
nice work Gene! love the the high poly renders. gotta ton of little props in there too... are you gonna texture those separately as individual pieces? that interior is like a little environment... keep going!
Hey guys! Long tome without an update. Still working on the car. Right now doing the interior props. Here is a old soviet stereo. And here is a small test render of a part of the car. Was testing out different way to do a material render.
Looking good! Your modelling skills are excellent. You clearly are not afraid to tackle serious detail and it looks like you've been pulling it off. I agree that your texture work needs a bit of toning down, maybe put a bit more thought into the spec maps as well. Cool props! (I've been working on an old 1940s radio as…