Cool stuff dude. The other thing to keep in mind while doing spec is not just the spec map, but also the spec power map. You can really punch out your objects with a good spec power map :D I'm really looking forward to seeing what more you come up with ajr2764.
Ok so finally this quarter at school has ended, along with the stress. I plan on having this in my porfolio eventually, so Im going to continue where I left off. Im going to start working on spec/normal maps for the assests that are already done, I still need to revisit alot of assests and work on the material setup. Im…
Thanks for the helpful feedback. When I get the time I'll revisit those assests already textured and apply what you suggested Shinobix. Looking back at them now it looks like I have a overall dirt overlay but not too much focused in areas where it might build up. I think I need to improve my spec maps in general I seem to…
I did a spec map and normal map for the rail platform. Im wondering how this looks to others as far as the highlights on the metal? One other question, is it a bad practice to have layer effects such as bevels & emboss in your diffuse map when you are going to use a normal map as well. All of the assests I've done so far I…
Ok so I reworked the design of the platform tiles and went with smaller details which I kindof like more then the original threadplate. I didnt re-do the spec/normal yet since I'd like to know what some others thought. I started to add some wear and tear to the wall piece and I felt it was lacking some interest, in the…
Its coming along. One thing with the texturing of your objects though. They're looking a little flat at the moment. I don't know how much further you're going to push them, but one thing I would consider looking at is how the environmental elements react with the objects. For example, have dirt build up in the crevices and…