Heres something I'll be messin around with for a little while. I'm a a couple hours in and I'm happy with where its headed so far. Any comments or suggestions are much appreciated! Now I'm definitely no concept artist, lol, but heres the original concept I doodled up a few days ago just to give you guys an idea of what i'm…
Hey guys, I had time to sit down a little last night and this morning and made a little progress. I started to flesh out the face and establish some of the muscle structure in the arms and back. The anatomy is basically human, and I'll probably look into feline or canine muscle structure for the legs. But after i'm done…
Thanks for the comments guys. @ shadowforce - Yea, I agree about the the base mesh in a more precise program first. I am still relatively new to character modeling and I know there are different workflows for things, so I thought i'd practice with zpheres. I normally do try to build up a nice clean base before I take it…
If you have good orthographics, I'd recommend making a base mesh in another modeling program, then import it into Zbrush as an OBJ. In programs like Maya and 3dsMax you can use your orthographic views on image planes to help you while you construct a base mesh to the likeness of your concept.