Heres something I'll be messin around with for a little while. I'm a a couple hours in and I'm happy with where its headed so far. Any comments or suggestions are much appreciated!
Now I'm definitely no concept artist, lol, but heres the original concept I doodled up a few days ago just to give you guys an idea of what i'm goin for. Those lines protruding from his half-finished hands are supposed to be representative of some wicked hi-tech alien guns. It looks awesome in my head, i swear :poly142:. I'll probably take another swipe at the concept later to finish it up, but i wanted to get on with the modeling, so for now thats all i have to show in that respect.
If you have good orthographics, I'd recommend making a base mesh in another modeling program, then import it into Zbrush as an OBJ.
In programs like Maya and 3dsMax you can use your orthographic views on image planes to help you while you construct a base mesh to the likeness of your concept.
@ shadowforce - Yea, I agree about the the base mesh in a more precise program first. I am still relatively new to character modeling and I know there are different workflows for things, so I thought i'd practice with zpheres. I normally do try to build up a nice clean base before I take it into zbrush, but I thought I would try something new. And as I'm sure you can see, I'm paying for it, as I've run into issues with pixel density around his midsection. I probably should retopo before i get too far in.
@ ngs616 - lol, thanks dude, I've made some progress on the model since the post, and I'll update the thread when i get a little further along. Thanks for the encouragement!
@ Sean_EG - I'm all about the anatomical accuracy... bro
Hey guys, I had time to sit down a little last night and this morning and made a little progress.
I started to flesh out the face and establish some of the muscle structure in the arms and back. The anatomy is basically human, and I'll probably look into feline or canine muscle structure for the legs. But after i'm done with the first muscle pass i need to move on to blocking out the clothes.
anyway, thats what i have to show. And like always, thanks in advance for any comments or critiques. Later dudes!
Replies
In programs like Maya and 3dsMax you can use your orthographic views on image planes to help you while you construct a base mesh to the likeness of your concept.
Diggin the beanbag though.
@ shadowforce - Yea, I agree about the the base mesh in a more precise program first. I am still relatively new to character modeling and I know there are different workflows for things, so I thought i'd practice with zpheres. I normally do try to build up a nice clean base before I take it into zbrush, but I thought I would try something new. And as I'm sure you can see, I'm paying for it, as I've run into issues with pixel density around his midsection. I probably should retopo before i get too far in.
@ ngs616 - lol, thanks dude, I've made some progress on the model since the post, and I'll update the thread when i get a little further along. Thanks for the encouragement!
@ Sean_EG - I'm all about the anatomical accuracy... bro
I started to flesh out the face and establish some of the muscle structure in the arms and back. The anatomy is basically human, and I'll probably look into feline or canine muscle structure for the legs. But after i'm done with the first muscle pass i need to move on to blocking out the clothes.
anyway, thats what i have to show. And like always, thanks in advance for any comments or critiques. Later dudes!
took a pass at the hat and du rag. Next up are the pants