To create the foliage for the tree, i took a simple plane into Zbrush, raised it several Sub-D levels, and sculpted this, which i later polypainted to create the diffuse for. "earlyleaf1") after baking out diffuse and normal maps from this plane, i took the images into photoshop and edited the alpha channel to make it so…
I also began applying new layers of polypaint to the dark skin, working to keep it slightly more colorful and visible. pictured here is the body with a few new layers of poly paint applied. "colored") "colored2") "colored3") i went with some new aplahs on this one, primarily veins and cracks available on pixologic's…