After completing the Zone project I'm looking to diversify my portfolio a little in the asset department, so I have started working on a ZIL-131. It's my first FPS-quality vehicle, so any advice would be greatly appreciated. I also had a few questions: 1. Is it better to created the low poly first, uvwrap it and then…
On the last pic, see how the texture between the tire tread and the outer rim of the tire are a bit off, i think some uv fixing can make it a lot better
Thanks Kitteh, I'm digging up for ref for leaf springs now. And yes Alberto, I'm going slow. :) Over the last week I decided to break this down a bit more. This is my first true high>low poly bake beyond simple props like doors and mattresses, so I decided to start with the tires and get those finished first with a 512x512…
Great comments all around guys, thanks for your time and input! :) I chamfered the bolts out a bit more for now. I might go back and model them in later on depending on how my poly count ends up. When I re-baked the maps, I realized that I had left my Perspective viewport active which was adding shadows to my bake...…
It looks like you have directional lighting baked into the diffuse? And it seems to be coming from more than one direction on different parts, the top left on the hub nuts and the bottom right on the tire wall. There shouldn't be any directional lighting or shading on the textures with normal maps, let the engine to the…