Hey everybody, here is an assault rifle I started a long time ago. I've got about 90% of the model completed, both high and low poly. The reason I set it aside is that I can't seem to wrap my head around normal baking all of the parts of this gun and managing the UV space with all the little parts. Most of the tutorials…
Instead of trying to explain it i'll just link u to racer445's tut, he pretty much shows how to go through everything from start to finish creating an ak which relates to any hard surface modeling really. Just make sure to avoid any 90 degree angles on edges / floating geo or else it will bake pretty terribly and in the…