It replaces the objects that are selected. If nothing is selected it won't actually replace anything. So make sure to select all the old bolts before you click apply. Here's a quick walk thru of the process: - Select all the bolts and detach (as one single object). - Then run "Object Detach" to break them all apart into…
You could detach the bolts, re-center the pivots (select the bolts, Hierarchy tab, affect pivot only, center to object or align to object), then unwrap a single bolt, then use Neil Blevins Object replacement script to copy/instance the new bolt to the position of all the old ones. It comes in really handy for this sort of…
Vig, I downloaded the soulburn scripts, is that what you mean?.. and I found an object replacer but it didn't seem to work, it didn't copy any UV information
Hi all, I'm currently unwrapping a scene for the first time in 3D Studio Max and have a few queries I hope you can help with. What tips are there to save space on the UV layout?, a number of objects in my scene are repeated, I have seen that when I have instanced objects I only need to UV unwrap one of them to affect all.…