Hi there. I decided to get this out now. I may add a couple of more ones when I have cooled down a bit :) There are at the moment 8 different tutorials on materials and how I define them and some tricks I do on various surface types. Some of them involves sculpting in Zbrush and some are only Max or even Photoshop only. So…
This is really shady. They license the material to their userbase although most of he material I've seen floating arround the net. In addition they state that all the material is under copyright. (Which is true) But without stating the artist who owns the copyright they imply it is theirs. Also they deny their users to…
Thanks for the comments! :) And great idea Eric, added "back" buttons on the tutorials now, thanks. I just wanted to let you know I added a chapter on creating tilable materials in Zbrush. I go into some other techniques as well. If you're interested in that I added that section to the "Cliff" tutorial:…
Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materials/materials.html Or if you like you can get it here: http://philipk.net/tutorials/materials/PhilipsActions.atn The action package file contains these actions: - Normal map overlay…
A bit late, but thanks! :) About that particular shot it is from the Natural Selection 2 model viewer actually :) And the props are made for that game as well so. But yeah the spec highlights show pretty well in that viewer for sure! I'm sorry for digging this up again, but I just wanted to say that I finally made another…
Ah yeah sorry I think I may have exaggerated the intensity when I said to use 128 there hehe. I was simply trying to make it obvious if you look at the difference between doing this and using 8bits per channel. But yeah you'd want a gradient that isn't totally linear to get a more sphere like shape :) I'm glad you were…