so the problem, you have a guy running very fast, to emphasize this you have the whole body lean a little forward. now you want the character to also have a pitchangle ( aim up / down) animation working at the same time so when looking at the character they are running/leaning a bit forward and can aim perfectly straight…
Im geussing your system has some kind of animation blending ability? If so its a case of trial by error im afraid, some middleware's react differently and others allow you to overide bones from one to the other nicely enough. But yeah id generally try to go the opposite direction with your blend animations (leaning back in…