For everybody saying 'Why are you paying for tutorials while doing anything game releated at college?' For starters theres no such thing as too much practice, but the biggest reason is you are not going to get everything you need to know about games art from any College or University course, and with alot of the courses if…
Well, what do you want? Someone to say 'oh, I'm studying the exact same subject as you in college, I too have a DT sub and I spend x hours a day from x till x after my coursework using my subscription.'? Tom's right - you learn more working on your own projects. Yes, there are aspects of the applications we use that…
My advice, drop the subscription altogether. I'm a big big fan of DT and their training kits. Their tutorials are always fantastic for beginners, I used them exclusively to learn Max and Maya after using C4D exclusively for my job. After following a few of their training series I felt I had a good working knowledge of the…
Greetings pcers; I have been learning off the DT for some time now and I have another month to spare to learn this summer. DT tutorials are really intense and I am starting to become addicted to them. Now, I have my bachelors starting in September that leaves 2 choices. Either buy an annual subscription and learn whenever…
Well....its Bachelors in Software engineering (since now is the best time for me to return to college and complete what my initial goal is) How it is related to game dev? The Programming part and also since my college is a Microsoft NUT they do have an elective of game development which is so not related to the game…
I don't understand why you're asking people things you've clearly already decided for yourself. You must have an extremely good understanding of these issues if you're able to tell everyone else they don't understand, so why are you asking? Just to convince yourself of things you've already convinced yourself about? It…
I've been in school for over two years now, and I personally don't subscribe to anything, for a few reasons. One reason being that I'm extremely busy between school, jobs, social life and other stuff. So outside of classes, I don't really have time to work on in-depth tutorials in addition to my projects. Also, since I'm…
Did everyone completely miss my point? I'm not disagreeing, going to college to study whatever may or may not be a good idea, it's not my place to decide whether that is the right route for others. I'm just suggesting that while a lot of time is gonna need to be spent 'extra-curricular' in my opinion you will learn a damn…
That wasnt the point. I thought many people here have gone through what I am doing. Rather than dropping out from college and studying game development off the net they took practically the same approach as me. I just wanted to know if that was true. And if it was true, how did they manage. Yes part of the moral of this…
Pretty much what acc said, there's no fixed formula because everyone learns differently. I myself can't stand video tutorials (short attention span) and prefer to do things on my own or learn firsthand from someone irl. If dt works for you then stick with it (provided you have the time/money)