I'd like to see you go further in depth with the tutorials that you have on your website. It would be cool to hear you talk through your process for both. There are a ton of sculpting tutorials/dvds out there, but few that go over texturing and building animate-able game meshes with nice deformations. Also, I have seen…
IMO there are more than enough tutorials out there to choose from that cover ultra-realistic next-gen models. I would LOVE if you made some tutorials on hand-painted / WoW / Torchlight style texturing. The mobile gaming sector prefers this style as well. I understand painting is more of a skill that must be practiced. But…
I second Vig, modular environment art is hard and not only that, there's a lot of tips&tricks and small stuff that you should/need to know in order to don't fuck up and end up with headaches. The shitty thing is, to learn this, you need to learn with your mistakes. So, it would be great if someone could write a very…
Alot of modular environment making is the same as just prop tutorials. Maybe something that focus's on working with grid snapping or how to maximise uv space when you have a normal map to bake, etc. Im still for rigging. especially when part of being an environment artist means knowing how to make animated set pieces,…
Thanks to everyone for all of the input. It's interesting to see which aspects of game art people are most interested in. I suppose I'm a bit surprised about the requests regarding modular pieces, both in environment art and character, but stepping back I can see it definitely makes sense. I agree on the Ben Cloward DVDs!…