Writing and optimizing efficient HLSL shaders for games. Complex character rigging (especially mechanical, where there's less skinned animation and more rotation/sliding)
Alot of modular environment making is the same as just prop tutorials. Maybe something that focus's on working with grid snapping or how to maximise uv space when you have a normal map to bake, etc. Im still for rigging. especially when part of being an environment artist means knowing how to make animated set pieces,…