no backwards, as in not destroying compatibility with very olds scripts like back from the 90's. There are many things changing but usually in a way that keeps older scripts still functional. Many important UV things (my expertise) were added with 2008 and as such they are not working with max 9 or older.
[F12] brings up the transform type in floater which lets you adjust the position with spinners or numeric input. Although the same is available as well at the bottom of the max interface. Obviously one could write a script as well that lets you offset or keyboard style move objects around, but the question is if its worth…
Nope, backwards compatible is correct... If it were forwards compatible, then scripts that were made on later versions of 3d max should also work with older versions. I use the transform type-in box instead of the bottom statusbar because the floating box takes up less space (if you hide the bottom bars) But the design of…
I found this http://www.scriptspot.com/3ds-max/scripts/nudge-with-arrow-keys but its from 2004 so im not sure it works anymore. Also i would like to have a increase and decrease hotkey just for when selecting one axis at the time so i only need two of hotkeys. yeah the spinners and numeric input requires the mouse so then…