Hi, I'm currently working on some stuff for my portfolio and since I got a few together I thought I would threw them in here and see what you guys think, get some crits and so on ^^. Here we go: On the left is the low poly, right the high poly:
Thanks Flava-Fly. Those aren't final images for my folio, just screengrabs to show you guys and get some crits and ideas. So yup, the info stuff of the cryengine flickering around will be removed ^^. thx and cheers
thx for tips. I already played around with an environment map but it doesn't really look better... I guess I should change the lighting completely.. maybe that helps
I like those glow ball plants. Really nice touch. I dont like the scratches on the metal, looks too placed. theres 2 ways i do em. 1 find scratches already done and then overlay it. Or put your brush to 1 choose white, go nuts and then edit it slightly. Play with the opacity and tune it down after. maybe set the erase to…
Your stuff looks good but you could add some reflectivity to your metallic door. Add an environment map to the material in sandbox and then play around with the reflectivity settings for the metal shader.