Hi Greg, because of the nature of 3ds Max Edit Poly Modifier you need to commit the operation before it actually "takes effect". If you need to insert a single vertex, do it then commit, if you need to insert a bunch of them, insert them all, then commit. -- In your case:$.modifiers[#Edit_Poly].commit() As a general…
Thanks for the help Sync :) How would you go about getting a modifiers actual name then? Using modPanel.getCurrentObject() it'd return the modifier class:name, and with classOf you'd obviously get just the class , but what about getting just the name, as I assume that's what you're saying would be the most safe/correct…
Im trying to add the ability to add a vert to the middle of an edge while in an Edit_Poly modifier, but it's not working out so well. Using the DivideEdge function it'll split the edge, but the new vert wont be selectable. This is what I'm doing after selecting the edge: varEdjIndex = ((($.Edit_Poly.getSelection #Edge) as…
Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…