Hey guys, I am trying to make a fake volumetric light effect (for a flash light) tow ork with an iPhone game.. I can't figure out a good way to go about this. I tried to make 2 planes and have them cross like this: | ------- | But that doesn't look to great... I can clearly see the crossing in game. here is a screenshot of…
because 1 plane facing the camera isn't 'volumetric' The whole point is to take up space, so that when viewed from different angles (heights, etc.) it looks like the light has shape and volume to it.
Nah, not working in UE, trying to replicate the process in our engine. We currently have the shitty type of light beams that have hard edges etc. So I'm trying to correlate what UE calls something to what our engine does, and the tiny text for each box in the material set up doesn't help me.
Do, like, a cone shaped cylinder, then delete the end faces or map those with your transparent part of your image, and once you map the cylinder part you can work with that to get what you need (probably best to fade the intensity as it goes out as to not see any borders at the end). Basically, model the volume of the…