hey all, so I started this project to create a handpainted dungeon/forge in viking style (dragons etc.) It is supposed to be for a dungeon runner game but I also want to make it for the use in my portfolio. My main objectives are to learn a lot about handpainted textures and modular construction so I can quickly generate…
Just a quick question about the modular pieces. Is there a rule you followed to get them all to scale to each other OK? Like certain units had to be 3 squares high or the roof needs to be a certain height to fit with other pieces? If there are any rules or tips to remember. I wanted to start doing modular pieces, but I…
@JasonLavoie: Yes I'm planning to put it in UDK in the end, but for our little game project we are using our own custom engine that still needs a bit of work=) The lighting you see in those maya screens are lightmaps baked in UDK though. @jimmypopali: Of course I keep a general size that everything has to be based around.…
I love that you're thinking about lighting, layout and composition early. I love that you're working modular, I really like your style too. Awesome stuff, great start, really looking forward to seeing where this goes. To push this further you also have to take into account light, everything bounces light, otherwise you…