I do a lot of vehicle texturing and I have been wanting a way to easily draw evenly spaced rivets along a spline. To my knowledge photoshop doesn't have a spacing tool like 3dsmax so I found a solution using 4 layers of brushes. If people are interested I can make an action and post the brushes when I have more time next…
Totally a good trick, i am a fan of this technique for a bunch of things. :) Also you could just use the nvidia plugin to do the normal map conversion part?
cool Alec, thats good to know, I had always said to me why there is not some sort of path modifier, spacing / array tool in PS it is reaally useful, specially for those kind of repetitive tasks. Actually there is a lot more of 3ds max modifiers/functions I will actually like to see implemented in PS...but for the time…
Yes modeling them would be better but times when you aren't doing a full bake this works well. Yes but this gives better results and you can make more complicated shapes spaced along the spline.
nice idea :) I'v found it better to just model them in. you get the advantage of having them in the normal map bake. easy masking and having them in the AO bake. I wrote a similar script in max that placed the studs along a spline.