Hey there all, I've got two quick questions. Firstly, is there any way to avoid the 'creasing' you get when trying to sculpt a 90 degree angle in ZBrush? I want to add a little bit of edge damage to an archway prop I'm working on for my current project. I can't figure out how the base mesh should be made, I've tried adding…
Thanks for the replies everyone. Aha! I knew there was a way to keep the edges hard without support loops I had just completely forgotten it. And thanks for the link to your vids Metalliandy, those will indeed be a great help. Ark, do you mean an anisotropic node in UDK? I work in Arch-Viz and I'd have gone straight for a…
You could use the edge creasing then subdivide in max or whatever before you export to zbrush or try smoothing directly in zbrush with the smooth option (smt sp?) turned off for the first few levels. For the brushed metal, you want to look at the anisotrophic shader.
I did a bunch of vids a while back for my fountain...maybe they would help a little? http://vimeo.com/album/209796 I just used supporting loops and when it pinched, i just used the smooth/smooth stronger brushes to sort it out, and then re-sculpted over the top. Hope that helps!
Hey there man, I think the best thing to do for edges before you take them into ZBrush is use the Crease Edge tool. I'm speaking for Maya, however, I would imagine there is something similar to that for Max XSI etc. Using the crease edge tool, just grab all the edges that you want to be sharper during the smoothing process…