That's interesting, I didn't know that. Makes sense though I find modelling time to be cut in half using XSI and that coming from someone thats been a life long Max user.
I know Montreal studios use XSI a lot (vfx / film). Maybe because Softimage was based here. It is an awesome package, I agree. I am not a user myself but I had play around with it a little bit, and most people I know here uses it. I like the fact that you can switch between modeling/animation modes. Also ICE really is…
yea its the skill set of modeling/texturing etc that matters. you can always learn another tool and add it to the belt. there are a ton of maya studios out there...naughty dog, sony santa monica, guerilla etc it really shouldn't hinder you too much. Just be open to learning max if the job requires it, being stubborn simply…
Plenty of game companies use Maya. Insomniac, Lightbox Interactive, to name a couple. Max is a staple and widely used. haiddasalami makes a good point. What is in your folio is what matters, and if you can prove you can model, crossing over isn't a big deal and not a giant deciding factor on your employment. Maya was made…