I've been working on a TF2 item and I'm nearly done with the low-poly but one thing that's preventing me from finishing it are these smoothing errors. The areas of the helmet shell that are chamfered are making hard edges in the smoothing when I want it to be a smooth surface all over. Here's the areas I'm talking about.…
I got the smoothing errors to be less noticeable by making the triangles a bit wider. You can still see them at a few angles but it's barely noticeable and while playing the game you aren't going to see it and go "Hey, that helmet has smoothing errors on it!" Anyway no baking is required because I'm not even using a normal…
Long triangles have nothing to do with the problem here .. see you have longer triangles and they end up perfectly fine. If anything, it might be the clusters (high distribution of edges ending in one vert) You can play around with the edges, rebake and see if it fixes it. For example in the image below, I just spin the…
I'm not exactly sure how to do that though. If I target weld to surrounding vertices it will mess up the shape when looking from the front and leaving them as quads would still have the problem I think. I'll mess around with it and see what results I can get though.