Thanks! I'm sorry to bring this one up again, I haven't had time to work much more on it so far. I've been really busy finishing up a big ass tutorial page. I'm working hard on a material tutorial that will cover everything from rough rock materials to smooth/reflective metal surfaces. It's going to be a material tutorial…
How did you do the textures? Are the diffuse textures as easy as a flat color with an AO bake on top? Using spec maps to make it look less bland? Also, I'm really looking forward to seeing those tutorials. I'm loving your work.