Hey guys, So assembled some basic elements of my scene in UDK, and thought I'd try using a simple point light (with default parameters) in my scene to get a more accurate idea of the base diffuse textures, and I'm getting a pretty funky result - or at least not what I was expecting. Right now, the material consists of just…
Well, I had originally baked a high-res to low normal map for this particular section - probably a little much, given the simplicity of the model but I intended to do this to capture the bolt details, and then overlay an image-based normal map of the diffuse to capture the surface scratches etc in Photoshop. I used a…