I have no experience whatsoever with max scripting and try to avoid code as much as possible. However, there is a feature that I'd really love to see in Max, and if I knew how to, I'd code it. But I don't, so hopefully someone here with the skills would see the same benefits in it. I've mentioned the feature before. In…
I couldn't find it in there. I've been looking for a solution for edge/face constraint for Straighten but it would also be a very useful addition for Curve too. So if anyone does attempt to code it at some point, if it's possible, then I'd say that the best implementation would be via the Editable Poly - Edit Geometry -…
no luck im afraid. I tried to do it by creating a transformation matrix from the normal of a triangle derived from the first, second and middle vertex and then flattening all the verts in that coordinate space but it wasn't consistant(my math isnt great so im not sure if my logic or code is faulty.). after that I started…
Hi Rob, sorry for the late reply. I gave the script a go and it wasn't quite working out - but good effort - thanks. After doing some more searching I came across this script http://www.scriptspot.com/3ds-max/scripts/straighten-edge. It straightens loops whilst constraining to edge. The problem is that it's not been…
I hope this explains it clearly. I don't know how useful it would be on Curvature but I'd find it very useful on Straighten (both example GIFs are Straighten). Unconstrained Straighten creates the shortest path between the two end vertices. Constraints - Edge - Straighten would constrain it to the surface's edges. In the…