max already gives you a big freedom, so to answer your question: there is no wrong or right, but there are multiple ways of doing it. Lets say for example that you unwrap object by object (don't mind to much yet the layout) and then want to bring them together. Simply select all objects, add with all objects selected a…
Hi there, just a quick question for you fine folks (and sorry its such a noobish question to boot) I'm currently modelling a rifle of my own design (will most probably post in the "What are you Working on Thread" when done) but the problem is that I want to keep everything onto a single UV map, but as I'm intending for…
Hi, if I understand correctly - you have your gun currently in several pieces and you´d like to put them together on one UV layout, yet then have them broken down back into pieces. If you´re using max, just attach the parts you have now so you´ll have it all as one object, apply unwrap UVW modifier (here you can either…
Yes usually in most applications you would merge the objects together to one editable poly and then unwrap that collection. That way you can make sure that you have a consistent texel density (density of pixels across all faces). Another pro is that its easier to arrange elements in your UV map based on material, object or…