Hi, this is realy awesome tool, but I've faced small prodlem... When I import .mesh file, skeleton is offset to mesh (... or mesh is offset to skeleton) Why? p.s. Skeleton animation works well.
Hi, this is realy awesome tool, but I've faced small prodlem... When I import .mesh file, skeleton is offset to mesh (... or mesh is offset to skeleton) Why? :poly105: p.s. Skeleton animation works well.
Hello, thanks for a great tool. I tried exporting an animation using the stooge plugin using Maya 2008. But when I load the animation and skeleton in Marmoset, the skeleton animates but the mesh remains stationary. I think the skinning's not been imported, any idea why this'd happen? Thank you.
Quickly scrolled through most of the pages but I couldnt find an anwser. So I am importing an animation. I open my Mesh, Find Skeleton and Add Animation. Those all work nice and dandy. I can see my Mesh, I can see my Skeleton and I can see my Animation from the drop down and watch the Skeleton play the animation. The…
Hey hi, I am very new to rigging and stuff so this may not be a Marmoset issue at all, but I'm not sure. I've weighted all the pieces of this mech in Maya 2013 and it seems to more or less work, as shown below: http://i.imgur.com/8D05eZ8.jpg When I followed the instructions in the Marmoset Toolbag documentation to export…
Hey ! I have a question about animations in the marmoset toolbag. I see that there is a plug in for maya to export skeleton, rig and animations, but I only have 3ds max here and i can't see any plug ins for max ... Is there a way of doing /exporting animations from 3ds max and load them into marmoset or not ? Please tell…
Hi Folks, Working on building a reel for games and I've used Marmoset for showing off my models, but I'd love to get it working with my animation. I've been using Digital Tutor's characters, but running into issues when I attempt to export from Maya and open them in Toolbag. So no warnings when I export from…
So for the first time I've been wanting to use animation part of marmoset for real time capture. After a lot of fiddling, I've got it working ( for the most part!) Workflow: Set up joints and assign model to it ( rigid bind ) Stooge Export > write tangent / bitangents, write rig file, write bone weights and skeleton stooge…
Hey all, I'm having a problem where I'm trying to render an animation in marmoset. The original mesh and animation were done in 3ds max. I exported the mesh and bones to Maya using FBX, and used the Stooge Export plugin as directed to get the 3 files (.mesh. .anim and .skel) that could be imported into Marmoset. However,…
Hi guys Im testing out the new version of marmoset and the stooge exporter with maya 2009 I run the stooge mel script, load it up, check write tangents, rig, bone weight & skeleton. then hit export. export window pops up, with "best guess" as file format. this is where im lost, what am i supposed to export it as ? iv tried…