Move any overlapping UVs out of the UV grid by 1 unit. That should fix it. :) Marmoset already automatically updates meshes and images of the same name. Is that what you need? You can't edit meshes within Marmoset, but if you save over a mesh once you have made changes in Max or textures in Photoshop or whatever, it will…
I'm encountering an issue where Marmoset doesn't always detect and update the mesh. Is there a way to manually re-import the mesh ,without having to re-apply materials etc? Force reload?
I seem to recall testing the auto-reload feature with obj files as well, I think it should work. As for FBX I don't really know the version scheme, but we are using the most recent version of the SDK provided by autodesk, so just about any version should work.
On my laptop I had a similar problem. My solution was to disable the opengl features in photoshop (they were slowing down because of Marmoset). Also I disabled the "auto-reload textures" because the read check on my disk was also slowing down photoshop (because of its scratch disk).
belltann: in the Marmoset window just above the Blend settings is a pic of your texture and it doesn't look like it's using the head texture that you've got on the right of the sceengrab. I'd try reloading the texture again but as a tga instead of a psd, I've had weird display problems in the past with psd (random and not…
@thomasp - The latest version does have auto-update on mesh files. Just make sure the "Auto-Reload" box next to the 'Open Mesh' button is checked. When you overwrite your mesh file with a new version, as long as the number of chunks or chunk names have not changed, your mesh in Toolbag will update for you and retain it's…
1) hmm thats odd. Try using a flat normal texture (128,128,255) in the normal slot of the glass...that should overwrite it, or load the normal for the actual glass itself :) 2)Not that I know of. AFAIK, you must reimport the whole scene (or just overwrite the mesh that is loaded, which will automatically reload it for you)…
Sorry but this is a limitation of the current scene/model system. For the next major revision of toolbag, we've revamped the scene system completely and have added a lot improvements, like saving materials in the scene file itself, so you can load meshes, reload meshes, and apply the same material to multiple different…
A while back I tried to render out a character in Marmoset by putting in basic the basic normal, AO, and diffuse maps in the right slots along with the mesh. I had everything set up and decided to save it then closed the program. I thought that by saving I would get all the stuff the way I had it before I closed the…