@G3L - Ya there's alot of cool designs for this place, but this one was by far my favorite. The textures are a combination of hand painted and photo reference, combined with AO bakes from high poly models. @c0ldhands - Ya I can throw up some images of some of the pieces when its all finished, just lots of pipe…
I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.